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secv

Age/Gender: 19, Male
Location: Hinesville, GA
Job: student

Newgrounds Stats

Sign-Up Date:
12/18/05

Level: 7
Aura: Light

Rank: Civilian
Blams: 16
Saves: 57
Rank #: 70,474

Whistle Status: Normal

Exp. Points: 540 / 550
Exp. Rank #: 71,378
Voting Pow.: 4.98 votes

BBS Posts: 10 (0.01 per day)
Flash Reviews: 125
Music Reviews: 2
Trophies: 1
Stickers: 0

secv's News

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secv

Zombie Survival Quiz 2 Update/Poll

Posted by secv Oct. 31, 2009 @ 11:37 AM EDT

So yeah, it's obviously been a very long time (a few months short of two years) since the last ZSQ came out, so I pose this question to you, the users of Newgrounds:

Release sooner and drop minigames, or wait it out until they get put in. Mind you there have been significant interface and score tweaks as well as new questions, so don't think it's exactly the same as the first.

So there, post your thoughts below!

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secv

Zombie Survival Quiz 2: Still ALIVE

Posted by secv Dec. 24, 2008 @ 11:06 AM EST

I know it's been awhile since there's been an update.

Mostly school and other endeavors have been interfering. Rest assured, we're working and the game hasn't been "cancelled."

We're just going "dark" for a bit. "Yeah."

hanginthere.jpg

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secv

Zombie Survival Quiz 2: Interactivity+

Posted by secv May. 26, 2008 @ 12:21 AM EDT

There are going to be more interactive parts to the new quiz, mini-games if you will. They'll be more complex than simply "Dur shoot the zombie! kthx!"

Hopefully they'll have enough depth to warrant their own leaderboards, but I guess that'll come later. I don't have an awful lot of experience with this sorta thing, so it'll be a learning experience for me as well :p

You can expect there to be 3-5 mini-games.

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secv

Zombie Survival Quiz 2 Update

Posted by secv May. 18, 2008 @ 6:29 PM EDT

All the answers and questions are essentially done. Probably going to get started on extras soon, like stat tracking and the like.

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secv

Zombie Survival Quiz 2

Posted by secv Apr. 28, 2008 @ 6:56 PM EDT

Things are still going smoothly. Half of the answers are finished.

This time things are going to be much clearer:

screenie2.JPG

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secv

Zombie Survival Quiz 2 Update

Posted by secv Apr. 20, 2008 @ 6:40 PM EDT

The grading graphics are so close to being finished. After those are done, I'll get started on the extra stuff.

I'm debating on whether or not to reveal what it is when I start working on it. Eh, time will tell...

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secv

Zombie Survival Quiz 2: Dev Podcast?

Posted by secv Apr. 17, 2008 @ 6:00 PM EDT

So things are going good with the queez. Right now I'm "finalizing" the overall grade graphics and sound. (Nothing is truly final until the game is released to the public.) Those of you who know (or don't know) their stuff will get a little surprise when you check out your final grade.

As I've said numerous times before, there will be many new sections/features in the quiz. All I'm going to say is that there are four additional features currently planned.

One of the other big topics I wanted to hit upon is whether or not I should start a dev podcast. Essentially it'd be me and some friends or family talking about the first and second quizzes, answering e-mails, and other random stuff. So if you people want a podcast, comment below or send an e-mail to solidsnake31313@yahoo.com.

Also, here's the first screen of the game itself (the blue is from taking a screenie from inside Flash):

screenie1.jpg

Updated: 04/17/08 6:01 PM 5 comments | Log in to comment! | Share this!
secv

Zombie Survival Quiz 2

Posted by secv Apr. 5, 2008 @ 1:03 PM EDT

The grading screen is coming along very nicely.

On an unrelated note, here is something that may or may not appear in the final game.

zombie_mechanic.JPG

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secv

Zombie Survival Quiz 2

Posted by secv Mar. 28, 2008 @ 7:15 PM EDT

I've decided that I'm actually going to have to redo the grading screen.

It's for the best, I suppose.

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secv

Zombie Survival Quiz 2

Posted by secv Mar. 2, 2008 @ 9:27 PM EST

The questions and basic scoring system are (finally) complete. Now it's graphics, graphics, graphics.

It's funny how a simple actionscript error can be so frustrating...

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